RACES AND CLASSES
The World of Simvor has several strange races. Your Race may grant you certain natural abilities, and determines which die you use to determine your Hit Points.
RACE HIT DIE
Normal Humans d8
Crystal Men d8
Mutant Humans d6
Mutant Plants d6
Mutant Animal d6 or d8 (roll random)
Birdmen d6
Catmen d8
Dogmen d8
Reptars d8
Zectalons d6
You must roll to determine the Tech Level of your Home Community, this determines what Classes are available and the sort of equipment and cultural attitudes you begin the game with.
CLASSES Stone Age Medeival Modern Advanced
ASTROMANCER X X
BARBARIAN X X
ENGINEER X X
FIGHTER X X X X
SCOUNDREL X X
THIEF X X X
WITCH DOCTOR X X
WIZARD X X X
ZEALOT X X X






